This year, I have created an Alternate Reality Game that uses Transmedia storytelling to gamify my classroom. As far as I know, this has never been done in school before, so I’m really excited!
I call this game TwentyTwenty, and creating it has been a lot of fun. Throughout this post, feel free to look at my TwenyTwenty game website, so you can see what I’m talking about as I try to explain the different parts of my gamified classroom.
Flipping your classroom is a fantastic idea. You should do it, especially if you are a math or science teacher. Flipping is perfect and easier for those subjects. For other subjects, I think flipping is a bit harder, but still doable. I teach sophomores English. This is how I flip my classroom.
So, here it is. My first post at Teched Up Teacher.
This coming school year will be the first year I go all-in on what I think a twenty-first century classroom should look like. I’ve toyed with many of these ideas before this year, but this is the first year I have overhauled my entire class and put all the pieces together for a full year. The overhaul includes compliance with common core, heavy emphasis on technology, project/problem based learning, using Google apps for school, blending my classroom with Schoology
, student self-pacing, a full Bring Your Own Device (BYOD) program, a flipped classroom, and gamifying my classroom with achievements (badges), leader boards, item shop, and what I believe to be the world’s first ever attempt to turn my students’ work into an Alternate Reality Game