My Gamified Classroom

This year, I have created an Alternate Reality Game that uses Transmedia storytelling to gamify my classroom. As far as I know, this has never been done in school before, so I’m really excited!

I call this game TwentyTwenty, and creating it has been a lot of fun. Throughout this post, feel free to look at my TwenyTwenty game website, so you can see what I’m talking about as I try to explain the different parts of my gamified classroom.

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So It Begins…

So, here it is. My first post at Teched Up Teacher.
This coming school year will be the first year I go all-in on what I think a twenty-first century classroom should look like. I’ve toyed with many of these ideas before this year, but this is the first year I have overhauled my entire class and put all the pieces together for a full year. The overhaul includes compliance with common core, heavy emphasis on technology, project/problem based learning, using Google apps for school, blending my classroom with Schoology, student self-pacing, a full Bring Your Own Device (BYOD) program,  a flipped classroom, and gamifying my classroom with achievements (badges), leader boards, item shop, and what I believe to be the world’s first ever attempt to turn my students’ work into an Alternate Reality Game (ARG).
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